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Throwing Mastery - Increased the Attack Rating bonus to throwing skills.War Cry - Added skill synergy bonuses.Death Sentry - Added skill synergy bonuses.Wake of Inferno - Added skill synergy bonuses.Lightning Sentry - Added skill synergy bonuses.Wake of Fire - Slight increase to Damage at higher levels.Charged Bolt Sentry - Added skill synergy bonuses.
Shock Web - Added skill synergy bonuses. Fire Blast - Added skill synergy bonuses. Shadow Warrior - Increased the Life and resistances. Venom - Fixed duration at 0.4 seconds regardless of poison items equipped. All kick skills - Increased Attack Rating bonus. Blades of Ice - Added skill synergy bonuses. Claws of Thunder - Added skill synergy bonuses. Fists of Fire - Added skill synergy bonuses. Dragon Talon - Increased Attack Rating. Freezing Arrow - Added Attack Rating bonus. Immolation Arrow - Added Attack Rating bonus. Ice Arrow - Added Attack Rating bonus. Exploding Arrow - Added Attack Rating bonus. Cold Arrow - Added Attack Rating bonus. Fire Arrow - Added Attack Rating bonus. Magic Arrow - Added Attack Rating bonus. Decoy - Extensively revised with added resistances and skills like Evade, Dodge, etc. Added resistances and skills like Evade, Dodge, etc. Valkyrie - Increased Attack Rating and decreased Mana cost. Inner Sight - Increased the reduction in Enemy Defense. Although it starts lower, it rises rapidly to much higher damage. Lightning Fury - Rebalanced by increasing the average Lightning Damage. Lightning Strike - Reduced the average Lightning Damage. Plague Javelin - Added an Attack Rating bonus. Charged Strike - Increased the number of Charged Bolts released. Lightning Bolt - Increased Lightning Damage. Poison Javelin - Increased the total amount of Poison Damage and Duration. Power Strike - Increased Attack Rating and Damage done to targets. Revised Skill balance for all Player Character classes Added over 100 new Unique Items, of which 29 can be found only in Ladder games. Improved the attributes for newly-dropped Rare Armor, Helms, and most Weapons. Increased the number of Unique monsters in each area and difficulty. Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of `guest monsters` from other Acts. Cut Experience and reduced drops in the Cow level. Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin. Encouraged players to play in more of the Diablo II areas/locations/levels. Increased the Experience penalty for Clvl 70 as follows: Clvl 1 - 69: 100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately exponential decaying). This prevents low-level characters from joining a party and then staying completely out of harm`s way while still getting Experience. Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. Increased the rate of occurrence of Unique monsters in Hell difficulty. Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties. Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties. Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc. Reduced the effectiveness of Experience runs, power-leveling, and leeching. In Nightmare and Hell difficulties monster damages have generally been increased - dramatically in some cases. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster). Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. Increased difficulty for high-level players to reduce future exploitation of the game system. The collision detection system has been sped up significantly. The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability. A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills. A major result is that nearly any skill can be used by any character class. Although done for our needs, mod-makers should like these changes, too. Monster control/populating/creation is simpler. The skill and monster systems are now completely data-driven. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.įundamental architecture changes/improvements Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10.
Diablo 2 Lord of Destruction 1.10 Patch Information