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Diablo ii patch 1.12a download
Diablo ii patch 1.12a download













diablo ii patch 1.12a download

Throwing Mastery - Increased the Attack Rating bonus to throwing skills.War Cry - Added skill synergy bonuses.Death Sentry - Added skill synergy bonuses.Wake of Inferno - Added skill synergy bonuses.Lightning Sentry - Added skill synergy bonuses.Wake of Fire - Slight increase to Damage at higher levels.Charged Bolt Sentry - Added skill synergy bonuses.

diablo ii patch 1.12a download

  • Shock Web - Added skill synergy bonuses.
  • Fire Blast - Added skill synergy bonuses.
  • Shadow Warrior - Increased the Life and resistances.
  • Venom - Fixed duration at 0.4 seconds regardless of poison items equipped.
  • All kick skills - Increased Attack Rating bonus.
  • Blades of Ice - Added skill synergy bonuses.
  • Claws of Thunder - Added skill synergy bonuses.
  • Fists of Fire - Added skill synergy bonuses.
  • Dragon Talon - Increased Attack Rating.
  • Freezing Arrow - Added Attack Rating bonus.
  • Immolation Arrow - Added Attack Rating bonus.
  • Ice Arrow - Added Attack Rating bonus.
  • Exploding Arrow - Added Attack Rating bonus.
  • Cold Arrow - Added Attack Rating bonus.
  • Fire Arrow - Added Attack Rating bonus.
  • Magic Arrow - Added Attack Rating bonus.
  • Decoy - Extensively revised with added resistances and skills like Evade, Dodge, etc.
  • Added resistances and skills like Evade, Dodge, etc.
  • Valkyrie - Increased Attack Rating and decreased Mana cost.
  • Inner Sight - Increased the reduction in Enemy Defense.
  • Although it starts lower, it rises rapidly to much higher damage.
  • Lightning Fury - Rebalanced by increasing the average Lightning Damage.
  • Lightning Strike - Reduced the average Lightning Damage.
  • Plague Javelin - Added an Attack Rating bonus.
  • Charged Strike - Increased the number of Charged Bolts released.
  • Lightning Bolt - Increased Lightning Damage.
  • Poison Javelin - Increased the total amount of Poison Damage and Duration.
  • Power Strike - Increased Attack Rating and Damage done to targets.
  • Revised Skill balance for all Player Character classes
  • Added over 100 new Unique Items, of which 29 can be found only in Ladder games.
  • Improved the attributes for newly-dropped Rare Armor, Helms, and most Weapons.
  • Increased the number of Unique monsters in each area and difficulty.
  • Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of `guest monsters` from other Acts.
  • Cut Experience and reduced drops in the Cow level.
  • Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin.
  • Encouraged players to play in more of the Diablo II areas/locations/levels.
  • Increased the Experience penalty for Clvl 70 as follows: Clvl 1 - 69: 100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately exponential decaying).
  • This prevents low-level characters from joining a party and then staying completely out of harm`s way while still getting Experience.
  • Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death.
  • Increased the rate of occurrence of Unique monsters in Hell difficulty.
  • Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties.
  • Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties.
  • Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc.
  • Reduced the effectiveness of Experience runs, power-leveling, and leeching.
  • In Nightmare and Hell difficulties monster damages have generally been increased - dramatically in some cases. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster).
  • Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties.
  • Increased difficulty for high-level players to reduce future exploitation of the game system.
  • The collision detection system has been sped up significantly.
  • The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability.
  • A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills.
  • A major result is that nearly any skill can be used by any character class. Although done for our needs, mod-makers should like these changes, too. Monster control/populating/creation is simpler.
  • The skill and monster systems are now completely data-driven.
  • Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.įundamental architecture changes/improvements Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event.
  • Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10.
  • diablo ii patch 1.12a download

    Diablo 2 Lord of Destruction 1.10 Patch Information















    Diablo ii patch 1.12a download